I created this asset to improve my hard surface modeling and texturing skills. I took M4 XRK Skin from Call of Duty: Modern Warfare as my reference and modified it with other attachements from the game. The model is divided into 6 parts (Assault Rifle, Operator Reflex sight, Suppressor, Vertical grip, Iron sight, Magazine). Each part has separate texture set so that it can be used in other weapons (future assets). Texture resolution of each set is based on texel density. The low and high poly meshes were modeled and unwrapped in Blender and then baked and textured in Substance Painter. The creation process is recorded and published on my YouTube channel in form of 3 timelapses
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