A 3D racing video game made as a part of my diploma thesis (Eng. degree). All 3D assets, as well as PBR textures were made in Blender. All 2D elements of the GUI and logos of the game, sponsors, and cars were designed in CorelDRAW, and Corel PHOTO-PAINT. Blender’s Track generator Add-on (written in Python) allows to generate and customize a random racetrack shape in Blender. In addition to that it creates a mesh of the circuit, with texture applied on it.
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